GEN1000 for students admitted to Year 1 before AY2025/26, Year 2 before AY2026/27, or Year 3 before AY2027/28, except with the permission of the Module Coordinator
Nil
This module examines the transformative influence of technoscience and digital literacy on the landscape of sports and physical activity. Students will critically analyse the historical evolution of sports technology, exploring its impact on athletic performance, the delivery of sporting events, and participation across diverse populations.
Key areas of focus will include AI applications in match predictions and officiating, innovations in smart stadiums, and the legitimacy of e-sports as a competitive platform. Ethical considerations and societal consequences arising from technological advancements in sport will be central, fostering discussions on responsibility, inclusivity, and the interplay between innovation and human values.
Through creative problem-solving and the application of digital tools, students will develop innovative strategies to leverage technology for enhancing performance, promoting accessibility, and driving positive change within the sport and physical activity ecosystem.
Upon completion of this module, students should be able to:
a. Analyse the historical evolution of sports technology and its transformative influence on athletic performance, event delivery, and participation across diverse populations;
b. Critically evaluate the ethical and societal implications of technology use in sports and physical activity, considering issues of fairness, accessibility, and the potential for misuse;
c. Apply principles of technoscience and digital literacy to develop innovative strategies that enhance performance and participation in sports and physical activity, incorporating insights from areas such as e-sports and networked gaming;
d. Develop a comprehensive, technology-driven strategy to address a real-world challenge related to sports performance or participation, integrating ethical considerations and technological insights to promote positive change within the sports ecosystem.
1. History and Impact of Technology in Sports
1.1. Introduction
1.1.1. Overview of key technological advancements in sports.
1.1.2. Case studies on the impact of technology on athletic performance, sports participation and event delivery.
1.1.3. Analysis of participation trends across diverse populations influenced by technology.
2. AI Applications in Sports
2.2 Exploration of AI in match predictions and officiating
2.1.1. Discussion on the implications of AI for fairness and accuracy in sports.
2.1.2. Examination of how AI enhances training methods and performance analysis.
2.2 Wearable Technologies in Sports
2.2.1. Overview of wearable devices (e.g., fitness trackers, smartwatches).
2.2.2. Discussion on how wearables utilize AI for real-time data analysis and enhances injury prevention and recovery.
2.2.3. Future trends in wearable technology and their potential impact on sports.
3. Innovations in Smart Stadiums
3.1. Introduction to smart stadium technology
3.1.1. Impact of smart facilities on the spectator experience and operational efficiency.
3.1.2. Analysis of case studies showcasing successful smart stadium implementations.
4. E-sports as a Competitive Platform
4.1. Examination of the rise of e-sports and its legitimacy in the sports landscape.
4.1.1. Discussion on the intersection of traditional sports and e-sports.
4.1.2. Exploration of how networked gaming promotes physical activity and community engagement.
5. Ethical Considerations in Sports Technology
5.1. Evaluation of the ethical implications of technology use in sports.
5.1.1. Discussions on accessibility, responsibility, and the potential for misuse.
5.1.2. Case studies addressing ethical dilemmas in technological advancements in sports.
1. Class participation (10%)
2. Assignments (20%)
3. Test/Quizzes (30%)
4. Presentation (15%)
5. Group project (25%)